Archive for June, 2012|Monthly archive page

On Homage, Satires and Parodies

In Video Games on June 7, 2012 at 9:58 pm

I think some games have a hard time following their predecessors because  they’re trying to follow a nuanced construct with a simpler diversion. What was previously a pastiche instead only references itself, and it shifts from satire to self-parody. It’s disconcerting.

Two games bring this idea into focus: Max Payne 3 and Saints Row 3. Read the rest of this entry »

Saving Games

In Video Games on June 6, 2012 at 8:14 pm

Being able to save your game is important, but I don’t think developers are aware as to how important this mechanic can be. Far from merely offering a stopping point or a convenient fallback point for players, saving, how the game saves, and how it broadcasts this fact can drastically alter how players approach the game. At this point, saving is far from a technical achievement — there’s no reason why you can’t save anywhere at any time in any game — so developers need some self-awareness where these mechanics are concerned. Too often today do games have save systems that undermine one or more core gameplay tenets, out of adherence to convention or sheer laziness. Read the rest of this entry »

The Non-E3 Game Roundup Which May Be Affected By E3

In Video Games on June 4, 2012 at 9:25 pm

2012 is going to be kind of a weird year for video games. 2011, even as it bled into 2012, was a red letter year for gaming throughout almost the entire year2013 by comparison seems to be petering out early with more than a few hyped titles slipping to 2013 (and by that I mean March).

So let’s take a look. Read the rest of this entry »