Trodamus

Archive for August, 2011|Monthly archive page

Useful Blather on Writing

In The Gaming Community, Video Games on August 26, 2011 at 5:21 pm

Writing is hard because it’s easy. Anyone can put words to paper (or screen). We all like the finished product of writing through the books we read, the movies we watch or the games we play. Certainly, we all are inspired by the world around us and the works we imbibe, and raw ideas seem to flow so naturally through the tips of our fingers. Whether the mind in charge of that creative vehicle has the tools and knowledge to forge those ideas into something worthwhile is another matter entirely. Read the rest of this entry »

More Deus Ex: Design and the Path of the Augmented

In Video Games on August 25, 2011 at 4:34 pm

 

I’ll split the difference between editing the first post and adding little tid-bits here and there. There’s certainly quite a bit to talk about, even at the glacial pace through which I progress through the game and I find myself taking it just slow enough to soak in the atmosphere. Reading emails, thumbing through e-books, pouring over e-newspapers and overhearing fascinating bits of dialog — that’s all Deus Ex, through and through. Read the rest of this entry »

Deus Ex, Transhumanism and You

In The Gaming Community, Video Games on August 24, 2011 at 2:49 am

Deus Ex: Human Revolution has dropped into a much more mainstream diaspora than any previous entrant into its franchise, and with it comes a heightened awareness of trans humanism and its surrounding philosophies. As a trans humanist myself and a general fan of the intersection between culture, sociology and technology, I’m going to weigh in on what few concepts I’ve encountered in the Deus Ex alternate reality game (ARG) and what little of the game I’ve played thus far. Read the rest of this entry »

Buying Games: Console vs PC

In Video Games on August 11, 2011 at 5:05 pm

There’s a certain joy in the freedom from choice, and nowhere is this clearer than the console market. Owning, singularly, a PC, Xbox 360 or PS3 means you instantly know which platform to single out among multi-platform releases. Coverage for these games trend towards non-specificity in platform; in owning more than one, sifting through the internet to find the best platform is at best a chore, at worst impossible, and always a mindfuck.

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Guild Wars 2: Finally, the Sylvari

In Video Games on August 8, 2011 at 8:03 pm

 

If there’s one thing that’s absolutely infuriating about Guild Wars 2 it’s everything we don’t know about the game. It gives this horrible, wretched feeling, that the distance between now and actually playing the game is a long time indeed. While there are things we know literally nothing about, such as the last, as yet unrevealed class, the Sylvari were unique in that we knew a great deal about them leading up to this point. From the wikis, websites and novels, we knew they are a new race, literally the youngest in the world of Guild Wars. We know that they’re plant people, seemingly the child of an errant noble deed with a bizarre Jungian collective unconscious. We know they have the same propensity for good and evil, martial, magic and tech that every other race has. And we knew they were slated for a redesign, for just over a year now.

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E.Y.E: Divine Cybermancy

In The Gaming Community, Video Games on August 1, 2011 at 5:01 pm

Shows its wh40k-inspired roots

You know what’s rare these days? To be surprised by a game release. Not “pleasantly surprised,” that arrogantly derisive tone you take when something isn’t the shit you thought it would be, nor is it the mock surprise you use to elevate yourself by lauding a game that has “surprisingly” garnered little attention by the teeming masses Read the rest of this entry »