Archive for June, 2011|Monthly archive page

Vicarious E3 Chicanry

In The Gaming Community, Video Games on June 10, 2011 at 4:30 pm

It’s times like these that I loathe Chicago for being a good for nothing city when it comes to cons, conventions and entertainment trade shows, as I’ll never get to see anything good unless I take a holiday specifically to patronize it.  Which I’m not going to do because I’d honestly rather spend my vacation time going to London for a chippy.  However, thanks to the wonders of the internet, with no small contribution to my boss’s well timed vacation out of the office, I was able to follow this year’s show quite closely.  What did I find?  Treasure!  Treasure beyond your wildest imaginings…

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Hunted: The Demon’s Forge Co-op Bits

In The Gaming Community, Video Games on June 9, 2011 at 7:24 pm

Hunted (or as the internet is insistent on naming it, Huanted’s Demon Forge) boldly claimed throughout its quiet development and preview cycle that it would redefine co-op gaming.  When prompted, inXile explained that they were tired of co-op games that only let you “just” play together, waxing philosphical for some unseen golden age where co-op gaming meant working. cooperatively, to succeed, rather than just making the game easier with twice the players.  It does and doesn’t succeed at this

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I Just Bought Hunted: Demon’s Forge (And Obviously Haven’t Finished It)

In My Girlfriend Does Not Play Video Games, Video Games on June 2, 2011 at 2:51 pm

This game seems to be struggling against itself where the generous (read: overly long) tutorial level is concerned.  It struggles despite itself, being that it’s actually a very pretty game founded on some very solid, old school tried and true fun, and if it had a little more confidence in its abilities, and in those of its players, at least our introduction to the game wouldn’t be so problematic.

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