Archive for March, 2011|Monthly archive page

We Need Better Games

In The Gaming Community, Video Games on March 23, 2011 at 5:04 pm

I had a slow migration into micro-transactions, digital content distribution and Live Arcade titles.  It began with simple demos, which encouraged me to upgrade to a gold account so I could get them without delay; after they upgraded the dashboard, I found that the Live Marketplace had quite a bit to offer: not just demos of full releases, but “smaller” games released as “arcade” titles along with a well-realized “Indie” market.

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Dragon Age 2 Info Breakdown

In Video Games on March 10, 2011 at 4:10 pm

Dragon Age 2 landed with  just about the splash you’d expect from a triple-A title from Bioware, and while there is some dissent about supposed “dumming down” or “consolization,” rest assured that where gaming and quality are concerned, it’s exceeding my expectations so far.

But, because I find there can be more questions than answers at the dawn of a new game, here’s some quick information that should help everyone out.

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Guild Wars 2 Will Save Us All

In Video Games on March 4, 2011 at 9:24 pm

I have a storied relationship with online RPGs, especially where my friends are concerned.  I played Phantasy Star Online on the GameCube with my good buddy Lucas Paynter, an experience I thoroughly enjoyed as it meant interacting with my online friends in a whole new way, in a fun science-fiction setting; Diablo II formed the basis of the burgeoning friendship I formed with Josh in college, which has been maintained to this day (albeit under different auspices).  That game and many others — World of Warcraft, Warhammer Online, Hellgate: London (I alternate between shivering fits of rage and madness about that pile of shit) and most recently, Rift — I’ve played with my brother (along with Josh and others I’ve met along the way).  And I’ve played Saints Row 2 with Jack in much the same fashion as the rest of these, though that one is obviously not an RPG.

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